Information-Guided Robotic Maximum Seek-and-Sample in Partially Observable Continuous Environments

We present <bold xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">P</b> lume <bold xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">L</b> ocalization under <bold xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">U</b> ncertainty using <bold xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">M</b> aximum-Valu <bold xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">E</b> information and <bold xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">S</b> earch (PLUMES), a planner for localizing and collecting samples at the global maximum of an <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">a priori</i> unknown and partially observable continuous environment. This “maximum seek-and-sample” (MSS) problem is pervasive in the environmental and earth sciences. Experts want to collect scientifically valuable samples at an environmental maximum (e.g., an oil-spill source), but do not have prior knowledge about the phenomenon's distribution. We formulate the MSS problem as a partially-observable Markov decision process (POMDP) with continuous state and observation spaces, and a sparse reward signal. To solve the MSS POMDP, PLUMES uses an information-theoretic reward heuristic with continuous-observation Monte Carlo Tree Search to efficiently localize and sample from the global maximum. In simulation and field experiments, PLUMES collects more scientifically valuable samples than state-of-the-art planners in a diverse set of environments, with various platforms, sensors, and challenging real-world conditions.

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