Summary
The paper focuses on addressing the challenge of computing optimal equilibria in extensive-form games. The authors introduce the revelation principle, which transforms the problem into a linear programming (LP) task.
They propose using Lagrange relaxations to solve the LP, treating the resulting saddle-point problem as a Nash equilibrium in a zero-sum two-player game. The authors explicitly construct such zero-sum game. To efficiently find the solution, the authors employ regret minimization over conic hulls. Additionally, they highlight the flexibility of their approach by showing that other algorithms for zero-sum two-player games can be utilized, offering different convergence rate guarantees or achieving last-iteration convergence.
The paper concludes with thorough experimental evaluations, demonstrating the effectiveness and scalability of their proposed methods across various simple games.
Strengths
- The paper addresses the significant problem of computing optimal equilibria in game theory. By reducing this problem to zero-sum games, the authors provide a framework for finding optimal equilibria. The key contribution lies in the fact that existing algorithms for zero-sum extensive form games can be directly applied to this problem. This reduction greatly enhances the understanding and applicability of the proposed approach.
- The experimental evaluation conducted by the authors is robust and contributes to the strength of their work. They provide evidence of the scalability of their methods through preliminary experiments. This not only showcases the effectiveness of the proposed techniques but also demonstrates their potential for real-world applications. The inclusion of experimental results further reinforces the practical relevance of the research and adds value to the overall paper.
Weaknesses
My only concern is about the revelation principle. The reduction in the paper relies on the revelation principle, which is a fundamental concept. However, it is not clear regarding the specific conditions under which a fixed pure strategy d_i exists for different players and within which games and equilibria this concept applies. Additionally, how to effectively find such d_i strategies is also a problem.
Questions
- See the above weakness.
- What does 'optimal direct equilibria' mean in line 162. Moerover, if the revelation principle fails, there's no fixed pure strategy d_i. In this case, how to get a similar problem of (G).
- In the experiment of auction design, to demonstrate scalability, is it possible to conduct an experiment if each bidder's valuation is sampled from uniform distribution in [0,1].
Rating
6: Weak Accept: Technically solid, moderate-to-high impact paper, with no major concerns with respect to evaluation, resources, reproducibility, ethical considerations.
Confidence
4: You are confident in your assessment, but not absolutely certain. It is unlikely, but not impossible, that you did not understand some parts of the submission or that you are unfamiliar with some pieces of related work.
Limitations
The authors have partially addressed the limitations of their work, though there is space for improvement (see the section Weaknesses and Questions).