**Q: Thanks for the hard working to address my concerns. Now, the only concern that remains to prevent me from recommending the paper to be accepted is the relative incompetitive performance for interpolation. As the paper title suggested, this is a method to representing dynamic 3D scenes. I intend to see at least competitive performance to model the dynamic 3d scenes.**
**A:** We agree with the reviewer that interpolation is also important in modeling dynamic 3D scenes. As requested, we turn to retraining our models using new settings from scratch on the Dynamic Indoor Scene dataset and NVIDIA Dynamic Scene dataset.
In particular, on our Dynamic Indoor Scene dataset, we just use 4 keyframes instead of 16, while keeping all other settings untouched. As shown in the following Table 7, our method with the new number of keyframes outperforms the strong baseline TiNeuVox in both interpolation and extrapolation. Basically, using fewer keyframes results in more interframes to supervise each keyframe, enhancing scene reconstruction in cluttered environments; for instance, with 4 keyframes instead of 16, each keyframe is supervised by 4 times as many images, providing more comprehensive coverage of occluded areas and better interpolation from novel views (interframes). Additionally, fewer keyframes require longer integration of motion, which, in indoor scenes characterized by rigid body motions, may result in more stable motion and consequently improved geometry reconstruction. The ablation study in Author Rebuttal Table 2 also shows a similar trend. Nevertheless, searching for an optimal setting of keyframes needs more experiments.
On the real-world NVIDIA Dynamic Scene dataset which is much more challenging, we turn to using 12M grids instead of 8M grids for the spatial resolution of the backbone Hexplane, 120K instead of 60K iterations for longer training, and 1024 instead of 2048 sampling rays for better Cuda memory management. As shown in the following Table 8, our method with the new settings achieves comparable performance with TiNeuVox in interpolation, along with significantly better results in extrapolation. Due to the time limit, only the Skating scene has been evaluated.
Above all, we primarily focus on extrapolation and have not well-searched training settings for the task of interpolation in our main paper. From the new experiments above, we can see that our method actually does not scarify the accuracy of interpolation. Instead, it can achieve superior performance in both interpolation and extrapolation given better choices of training hyper-parameters.
In addition to adding the above new experimental results in our next version, we also consider changing the paper title to ``Learning Velocity Fields for Dynamic 3D Scenes from Multiview Videos" if the reviewer agrees to it.
We look forward to the reviewer's new feedback.
**Table 7: Quantitative results of our method and TiNeuVox on Dynamic Indoor Scene dataset. Ours$^\*$ represents the new setting $K=4$.**
| | | Interpolation | | | Extrapolation | |
|----------------------|------------|---------------|-----------|------------|---------------|-----------|
| **Models** | **PSNR** | **SSIM** | **LPIPS** | **PSNR** | **SSIM** | **LPIPS** |
| TiNeuVox | 29.981 | 0.864 | 0.213 | 21.029 | 0.770 | 0.281 |
| VeRF (Ours, K=16) | 28.000 | 0.862 | 0.226 | 26.235 | 0.839 | 0.237 |
| VeRF (Ours, K=4)$^\*$ | **30.675** | **0.877** | **0.211** | **29.745** | **0.876** | **0.204** |
**Table 8: Quantitative results of our method and TiNeuVox on Skating scene from the NVIDIA Dynamic Scene dataset. Ours$^\*$ represents the new settings.**
| | | Interpolation | | | Extrapolation | |
|-----------------------------|------------|---------------|-----------|------------|---------------|-----------|
| **Models** | **PSNR** | **SSIM** | **LPIPS** | **PSNR** | **SSIM** | **LPIPS** |
| TiNeuVox | **29.377** | **0.889** | 0.202 | 24.224 | 0.878 | 0.220 |
| VeRF (Ours, 8M grids) | 26.999 | 0.848 | 0.227 | 28.654 | 0.896 | 0.208 |
| VeRF (Ours, 12M grids)$^\*$ | $\underline{29.064}$ | $\underline{0.888}$ | **0.193** | **29.026** | **0.898** | **0.193** |