Summary
The paper studied the classic congestion pricing problem, which can be framed as a Stackelberg game in which a leader (a tax designer) imposes congestion tolls in a congested network used by many self-interested travelers (followers), with the goal of minimizing the total social cost. The proposed algorithm can be applied to scenarios where the tex designer can observe nothing but the equilibrium reached by the travelers.
Strengths
In the literature, most algorithms for congestion pricing are dedicated to scenarios where the tax designer can accurately predict how travelers would behave in response to the congestion taxes. However, for this to be possible, a basic requirement is that the tax designer should know how travelers would balance between time and money (like "$5" and "10 min", which one is more important), which is usually not practical. Hence, exploring congestion pricing under the bandit setting is a great endeavor.
Meanwhile, I believe there is no easy path to this setting, as it is fundamentally different from standard bandit problems: in this case, the "feedback" is an equilibrium state. Hence, I personally believe the paper's contribution is valid.
Weaknesses
1. The review of the literature can be more solid.
1.1. In Appendix A, it is stated that "MPEC is a bilevel optimization problem, which is usually intractable." This is not sufficient. Instead, the authors are encouraged to cite some works that have proved MPECs to be strongly NP-hard (you may find many). Particularly, you may cite some works discussing the complexity of congestion pricing problems; the following paper is an example.
[1] Harks, Tobias, et al. "Computing network tolls with support constraints." Networks 65.3 (2015): 262-285.
1.2. I encourage the authors to add a paragraph in Section 2 to discuss "Learning in Stackelberg games with bandit feedback."
1.3. There are some other recent works on congestion pricing, which is related tot the present study.
[1] Li, Jiayang, et al. "Achieving hierarchy-free approximation for bilevel programs with equilibrium constraints." International Conference on Machine Learning. PMLR, 2023.
[2] Grontas, Panagiotis D., et al. "BIG Hype: Best intervention in games via distributed hypergradient descent." IEEE Transactions on Automatic Control (2024).
[3] Maheshwari, Chinmay, et al. "Convergent first-order methods for bi-level optimization and stackelberg games." arXiv preprint arXiv:2302.01421 (2023).
2. There are many editorial mistakes in the paper. For example, please check the title of Section 5.
For other weaknesses, please refer to my questions.
Questions
My rating of the paper could be further increased if the following two questions can be appropriately answered.
1. In this paper, travelers' behavior is assumed to be a Nash equilibrium, which implicitly assumes travelers are perfectly rational. A more realistic assumption is that they are boundedly rational, which may correspond to a so-called quantal response equilibrium. Please discuss how your work can be extended with this assumption.
2. In reality, equilibrium-reaching may be time-consuming, maybe taking several weeks. That is to say, it is not easy for a tax designer to actually observe the equilibrium outcome. How would you address this challenge?
Limitations
The limitations are appropriately discussed.