Regret Minimization in Stackelberg Games with Side Information

Algorithms for playing in Stackelberg games have been deployed in real-world domains including airport security, anti-poaching efforts, and cyber-crime prevention. However, these algorithms often fail to take into consideration the additional information available to each player (e.g. traffic patterns, weather conditions, network congestion), which may significantly affect both players' optimal strategies. We formalize such settings as Stackelberg games with side information, in which both players observe an external context before playing. The leader commits to a (context-dependent) strategy, and the follower best-responds to both the leader's strategy and the context. We focus on the online setting in which a sequence of followers arrive over time, and the context may change from round-to-round. In sharp contrast to the non-contextual version, we show that it is impossible for the leader to achieve no-regret in the full adversarial setting. Motivated by this result, we show that no-regret learning is possible in two natural relaxations: the setting in which the sequence of followers is chosen stochastically and the sequence of contexts is adversarial, and the setting in which contexts are stochastic and follower types are adversarial.

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Peer review

Reviewer zDTp6/10 · confidence 4/52024-07-11

Summary

The paper examines online learning within Stackelberg games, incorporating additional contextual information. Specifically, at each round $t$, both the follower and the leader observe a shared context $z_t$, which impacts their respective utilities. The leader, who is also the learner in this online learning framework, then selects a mixed strategy $x_t$​ from its set of possible actions. Following this, the follower observes the leader's actions and chooses a best-response action based on both the leader's action and the given context. The learner's objective is to choose a sequence of probability distributions that maximizes overall utility. The authors evaluate the performance of no-regret algorithms using the concept of *"policy regret,"* aiming to achieve sublinear regret relative to the optimal *"fixed contextual policy"* that assigns a probability distribution to each context. The authors present several positive and negative results: 1. When the context and the type of players are adversarially selected, there is no $o(T)$-regret algorithm. 2. When the types of players arrive according to a fixed probability distribution but the contexts are adversarially selected, the authors provide an $O(T^{1/2})$-regret algorithm. 3. When the contexts arrive according to a fixed probability distribution but the types of followers arrive according to a fixed probability distribution, the authors provide an $O(T^{1/2})$-regret algorithm. 4. Finally, the authors extend their results to the bandit case by providing O(T2/3)O(T^{2/3})O(T2/3)-regret algorithms.

Strengths

I find the problem of online learning in Stackelberg games, where both the follower and the leader observe contextual side information, to be well-motivated and of significant interest to the game theory and learning community. The authors have thoroughly examined several aspects of the problem. Despite the negative results in the case of adversarially selected contexts and types, they provide positive results in the stochastic case. Furthermore, the results appear solid and present considerable technical interest.

Weaknesses

The regret bounds for the bandit case are not tight. However I believe the paper provides interesting first results for an interesting problem.

Questions

What are the main challenges of extending your results in infinite action games with convex structure?

Rating

6

Confidence

4

Soundness

3

Presentation

3

Contribution

2

Limitations

Yes

Reviewer 8oy35/10 · confidence 3/52024-07-12

Summary

The paper studies an online Stackelberg game, where the leader plays with a different follower type in a different context in each time step. The paper takes an online learning approach to solving this problem. It first that given that the context space is infinite, it is not possible to achieve sublinear regret via a reduction to an online linear threasholding problem. Therefore, the authors consider relaxed cases, where either the context or the follower type is chosen stochastically in each round. In both cases, the authors present algorithms that guanrantee sublinear regret, both for the full feedback and bandit feedback settings.

Strengths

(+) The model is well motivated. (+) The paper is clear and well presented. All analyses look sound and rigorous. (+) The results presented are very complete, covering all cases of the model and both positive and corresponding negative results.

Weaknesses

(-) The main impossibility result appears to reply on the fact that the context space is infinite and the model is non-linear w.r.t. the context. (-) The analysis of the relaxed cases (stochastic follower type, or stochastic context) looks fairly standard and the results are expected. So overall the paper is more like an application of existing techniques to a problem motivated by a new context.

Questions

Would the impossiblity result change if the context space is finite, or if the players' utility functions are linear w.r.t. the context.

Rating

5

Confidence

3

Soundness

3

Presentation

3

Contribution

2

Limitations

The authors didn't seem to have addressed this explicitly, but the work is theoretical anyway, so this is minor.

Reviewer YfNJ6/10 · confidence 3/52024-07-12

Summary

The paper presents a study of Stackelberg games with contextual side information, impacting their strategies in a game theoretic setting. The authors introduce a framework for analyzing online Stackelberg games, where a leader faces a sequence of followers, and both or either sequences—contexts and follower types—can be adversarially chosen. The paper contributes by showing the limitations of traditional non-contextual strategies and offering new algorithms that can handle stochastic elements in either the context or the follower sequences.

Strengths

- The paper addresses a novel aspect of Stackelberg games by incorporating side information, which is realistically present in many practical applications but often ignored in theoretical models. - The paper is technically sound with rigorous proofs and a clear exposition of both theoretical and practical implications of the findings. - The paper is well-written and organized. Concepts are introduced systematically, and the flow from problem statement to results is logical and easy to follow.

Weaknesses

- The paper could improve by providing numerical experiments or case studies that demonstrate the efficacy of the proposed algorithms. - The practical implications are clear for certain fields, but the paper could further elaborate on how these findings might influence other areas of research or industry applications.

Questions

- The paper would definitely benefit from the addition of numerical experiments or case studies. - Could the authors provide more clarity on how the adversarial model for context selection was validated? Are there empirical data or specific scenarios where this model reflects real-world conditions? - How would the author compare the results with existing methods for handling contextual information in game theory, such as contextual bandits or online learning with expert advice? Can the authors comment on how their approach compares to existing methods in terms of computational efficiency and practical deployability in real systems? - How does the proposed algorithm perform if the model of side information is mis-specified? For instance, if the actual distribution of contexts or follower types deviates significantly from the stochastic model assumed, what is the impact on the regret bounds? - Several theoretical assumptions are crucial and well presented in the paper. How sensitive are the main results to these assumptions? If some of these assumptions might not hold, how would this affect the applicability of the results? - The paper could benefit from a deeper discussion on the limitations regarding the scalability of the algorithms when the number of contexts or follower types is large. What are the computational implications?

Rating

6

Confidence

3

Soundness

3

Presentation

3

Contribution

3

Limitations

The authors have not explicitly addressed limitations or potential negative societal impacts of their work. A clearer identification of potential limitations, such as dependency on the accurate modeling of side information and follower behavior, would strengthen the paper.

Reviewer YfNJ2024-08-11

Thank you for your response

I really appreciate your detailed response to my questions and additional experiments. After reading the authors' responses and other reviewers' comments, I will keep my score.

Reviewer C9HM6/10 · confidence 4/52024-07-15

Summary

This paper studied the regret minimization in Stackelberg games with side information which consider the additional information available to each player. The paper found that achieving no-regret learning is impossible in fully adversarial settings. However, it demonstrated that no-regret learning is achievable in scenarios where either the sequence of contexts or followers is chosen stochastically.

Strengths

The idea of using side-information to learn to play Stackelberg games is interesting. Compared to previous work on learning in Stackelberg games, this paper takes into consideration the additional information available to both the leader and followers at each round, which is more complicated and realistic. The paper provide an impossibility result and also identifies a setting where no-regret learning is possible. An algorithm is also provided to achieve no-regret.

Weaknesses

This paper lacks experimental results to verify the theoretical analysis.

Questions

I do not have any questions for the authors.

Rating

6

Confidence

4

Soundness

4

Presentation

3

Contribution

3

Limitations

The limitations have been addressed properly.

Reviewer zDTp2024-08-09

Reviewer's Response

I have read the authors' response and I plan to keep my score.

Reviewer C9HM2024-08-13

Thank you for your response and the numerical simulation. I will keep my score.

Program Chairsdecision2024-09-25

Decision

Accept (poster)

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