Controllable Single-shot Animation Blending with Temporal Conditioning

Training a generative model on a single human skeletal motion sequence without being bound to a specific kinematic tree has drawn significant attention from the animation community. Unlike text-to-motion generation, single-shot models allow animators to controllably generate variations of existing motion patterns without requiring additional data or extensive retraining. However, existing single-shot methods do not explicitly offer a controllable framework for blending two or more motions within a single gener-ative pass. In this paper, we present the first single-shot motion blending framework that enables seamless blending by temporally conditioning the generation process. Our method introduces a skeleton-aware normalization mech-anism to guide the transition between motions, allowing smooth, data-driven control over when and how motions blend. We perform extensive quantitative and qualitative evaluations across various animation styles and different kinematic skeletons, demonstrating that our approach pro-duces plausible, smooth, and controllable motion blends in a unified and efficient manner. Our project page can be found here.

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