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10,517 matches · Artificial Intelligence in Games

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001Doing Game Design in TheatreOpenAlexPaperBen Kirman, Charline Foch et al.Nov 5
002Where Does Value Take Shape? An AI–Human Serious Game Design Experiment on the Poème ÉlectroniqueOpenAlexPaperVittorio Murtas, Vincenzo LombardoOct 15
003Where Does Value Take Shape? An AI–Human Serious Game Design Experiment on the Poème ÉlectroniqueOpenAlexPaperVittorio Murtas, Vincenzo LombardoOct 15
004Gamers: Magic The Gathering TournamentOpenAlexPaperBryce Eubanks, Riley EubanksSep 26
005Real-Time Interactive MWA Planning via Probabilistic Inverse InferenceOpenAlexPaperFrancesco Dettori, Ilias Nahmed et al.Sep 20
006xs: A code-first game engine for rapid procedural content generationOpenAlexPaperB Endrovski, Wouter van TollAug 11
007Agent Memory Research in 2026: A Data-Driven Survey and Extended Taxonomy (v1.1.0 - Revised)OpenAlexPaperT. Weiß4 days ago
008Agent Memory Research in 2026: A Data-Driven Survey and Extended Taxonomy (v1.1.0 - Revised)OpenAlexPaperT. Weiß4 days ago
009Agent Memory Research in 2026: A Data-Driven Survey and Extended Taxonomy (v1.1.0 - Revised)OpenAlexPaperT. Weiß4 days ago
010Agent Memory Research in 2026: A Data-Driven Survey and Extended Taxonomy (v1.1.0 - Revised)OpenAlexPaperT. Weiß4 days ago
011Agent Memory Research in 2026: A Data-Driven Survey and Extended Taxonomy (v1.1.0 - Revised)OpenAlexPaperT. Weiß4 days ago
012Artificial IntelligenceOpenAlexPaperDamian Gascoigne, Petr Joura4 days ago
013Design and Development of an AI-Based Human-Like NPC with Context-Aware Dialogue and Adaptive Behavior for video GamesOpenAlexPaperAkash Painuly4 days ago
014Design and Development of an AI-Based Human-Like NPC with Context-Aware Dialogue and Adaptive Behavior for video GamesOpenAlexPaperAkash Painuly4 days ago
015MythoBiLLM: BiLSTM-Guided Parameter-Efficient Fine-Tuning of Large Language Models for Coherent Summarization and Generation of Indian Mythological TextsOpenAlexPaperShweta Bansal, Sumendra Yogarayan et al.4 days ago
016Optimized Kernels in MobileNet Architectures for Computer ChessOpenAlexPaperRaphaël Mathiot, Olivier Goudet et al.4 days ago
017The Weight of Silence: A Causal Case for Weights Over the Scratchpad in Latent Chess ReasoningOpenAlexPaperKshirsagar Ishan4 days ago
018Computational Recipe Intelligence: A Survey of Recipe Design, Generation, Recommendation, and Evaluation ProtocolsOpenAlexPaperZihan Song, Bai Li6 days ago
019Integrating Narrative Intelligence into All-Source AnalysisOpenAlexPaperEugenio Bilardo, Rugolo, Alessandro6 days ago
020Integrating Narrative Intelligence into All-Source AnalysisOpenAlexPaperEugenio Bilardo, Alessandro Rugolo6 days ago
021Mobile anime character generation using artificial intelligence and interactive creative pathwaysOpenAlexPaperJingru Gao6 days ago
022Recreating Historical Chess Style with Policy-Only Fine-Tuning and Quantitative ValidationOpenAlexPaperNicholas J. Lamb6 days ago
023Recreating Historical Chess Style with Policy-Only Fine-Tuning and Quantitative ValidationOpenAlexPaperNicholas J. Lamb6 days ago
024Unsupervised rhyme recognition across multiple languages: training data size, human agreement, and linguistic differencesOpenAlexPaperPetr Plecháč, Artjoms Šeļa et al.6 days ago
025Big Game Hunting Automation Tools: Technical Specification (v1.0-practical)OpenAlexPaperYahya Saqban7 days ago
026Big Game Hunting Automation Tools: Technical Specification (v1.0-practical)OpenAlexPaperYahya Saqban7 days ago
027Big Game Hunting: Quick Reference Card (v1.0-practical)OpenAlexPaperYahya Saqban7 days ago
028Big Game Hunting: Quick Reference Card (v1.0-practical)OpenAlexPaperYahya Saqban7 days ago
029Hayula Research PaperOpenAlexPaperYahya Saqban7 days ago
030Hayula Research PaperOpenAlexPaperYahya Saqban7 days ago
031Lipschitz-Based Reinforcement Learning for Response-Time Distributions in Video-Game DesignOpenAlexPaperAna Coronado Ferrer, Enrique A. Sánchez‐Pérez7 days ago
032OMDS 标准入库样本・第 003 号 OMDS Standard Archival Sample · No. 003 人类原创心智终极产出三元架构:理论本体 — 心智本体 —AI 遗传模因数据集 Triple Architecture of Ultimate Output of Human Original Mind: Theoretical Ontology - Mental Ontology - AI Genetic Memetic DatasetOpenAlexPaper洋洋 郭7 days ago
033OMDS 标准入库样本・第 003 号 OMDS Standard Archival Sample · No. 003 人类原创心智终极产出三元架构:理论本体 — 心智本体 —AI 遗传模因数据集 Triple Architecture of Ultimate Output of Human Original Mind: Theoretical Ontology - Mental Ontology - AI Genetic Memetic DatasetOpenAlexPaper洋洋 郭7 days ago
034Playing in the Dark: Invisible Chess as a Laboratory for Strategic AIOpenAlexPaperPaolo Ciancarini7 days ago
035Three-Body Alignment: Aligning Chess Agent with Human Reasoning through Reranked RationaleOpenAlexPaperJaymari Chua, Chen Wang et al.7 days ago
036AI & Decision Making in Game ScenariosOpenAlexPaperXinyi LiJul 23
037Infinite Ends From Finite Samples: Open‐Ended Goal Inference as Top‐Down Bayesian Filtering of Bottom‐Up ProposalsOpenAlexPaperTan Zhi-Xuan, Gloria Kang et al.Jul 23
038Multi-user Play-by-Online Architecture Concept: Integrated Platform ModelOpenAlexPaperkuratoJul 23
039Multi-user Play-by-Online Architecture Concept: Integrated Platform ModelOpenAlexPaperkuratoJul 23
040The Kate Chopin experiment: comparing generative AI and human creative writing fictional narrative processesOpenAlexPaperPaul N. Williams, Carlos Gómez‐RodríguezJul 23
041Fold Go: Exact Counted Legality, Certified Solves, and Zero-Parameter Competitive PlayOpenAlexPaperMaria SmithJul 22
042Fold Go: Exact Counted Legality, Certified Solves, and Zero-Parameter Competitive PlayOpenAlexPaperMaria SmithJul 22
043From the Self-Proven Theorem to Master-Level Chess - and the Law Inside Neural NetworksOpenAlexPaperMaria SmithJul 22
044From the Self-Proven Theorem to Master-Level Chess - and the Law Inside Neural NetworksOpenAlexPaperMaria SmithJul 22
045La estilometría rítmica a examen en un corpus de comedias seguras de Lope de VegaOpenAlexPaperÁlvaro CuéllarJul 22
046Proceedings of The Fourth International Workshop on eXplainable AI for the Arts (XAIxArts 4)OpenAlexPaperShuoyang Zheng, Terence Broad et al.Jul 22
047Queen v KnightOpenAlexPaperSimon WhitakerJul 22
048Queen v KnightOpenAlexPaperSimon WhitakerJul 22
049Super-Abstraction and Dual-Turn Narrative Architecture: Cognitive Rhythm, Attention Span, and Variable-Amplitude TurnsOpenAlexPaperBy STUDENTJul 22
050Super-Abstraction and Dual-Turn Narrative Architecture: Cognitive Rhythm, Attention Span, and Variable-Amplitude TurnsOpenAlexPaperBy STUDENTJul 22
051Super-Abstraction and Dual-Turn Narrative Architecture: Cognitive Rhythm, Attention Span, and Variable-Amplitude TurnsOpenAlexPaperBy STUDENTJul 22
052A Performance Comparison of Binary Tree, Recursive Backtracking and Aldous-Broder Maze Generation Algorithms with BFS Solving in OCamlOpenAlexPaperYuxuan GaoJul 21
053A duality of misère games and play with a passOpenAlexPaperKoki SuetsuguJul 21
054An experimental creative writing course: rewriting classical myths with ChatGPTOpenAlexPaperValentin DecloquementJul 21
055Do Control Input Metrics Capture Game Feel and Skill-Challenge Balance?OpenAlexPaperRoosa Piitulainen, Dan Bennett et al.Jul 21
056External Chat or Editor-Integrated? An Empirical Study of AI-Assisted Workflows for Novice Game DevelopmentOpenAlexPaperShunan ZhangJul 21
057Finding forest-orderings of tournaments is NP-completeOpenAlexPaperP Aboulker, Guillaume Aubian et al.Jul 21
058Multimodal interactive narration with virtual reality and exhibition and transformer-based audience behavior mining and plot adaptive algorithmOpenAlexPaperQingchan WangJul 21
059Research on the Application of Generative AI in Immersive Tasks for RPG GamesOpenAlexPaperWeixuan ZhouJul 21
060Tangram Character LimitsOpenAlexPaperBenji FernandezJul 21

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