VIRTUAL GAME ASSISTANT BASED ON ARTIFICIAL INTELLIGENCE

Patent №

US 9,202,171

Granted

2015-12-01

Filed 2008

Owner

DIGIDEAL CORPORATION

Lab

AI components

4

ml · vision · planning · hardware

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

12269029

Virtual game dealers based on artificial intelligence are described. In one implementation, an artificial intelligence (AI) engine tracks player attributes and game states of a given electronic game, such as a multiplayer electronic card game hosted by a virtual dealer. The virtual dealer may be embodied as a video, hologram, or robot. The AI engine selects speech and gestures for the virtual dealer based on the game states and player attributes. The player attributes may be retrieved from a player tracking system, from an identifier card carried by the player, and from machine perception of the player in real time. In one implementation, the AI engine determines emotions for the virtual dealer to portray, based on circumstances. Supported by the AI engine, the virtual dealer may personalize dialogue, provide information, and perform card and chip tricks. The AI engine may also animate a virtual player and select interactions between the virtual dealer and the virtual player based on game states and attributes of the human players.

Machine learningVisionPlanningAI hardwareG06N 5/022G06N 3/006G06N 5/02G06N 20/00G07F 17/32G07F 17/3211G07F 17/322G07F 17/3223+3 more

AI classification

Vision0.99
Planning0.98
AI hardware0.94
Machine learning0.55
Speech0.20
Knowledge representation0.13
Evolutionary computation0.00
Natural language0.00

Ownership

DIGIDEAL CORPORATION

assignment · 218190221

Assignors

KUHN, MICHAEL J

On an employer assignment, the assignors are typically the inventors.

© 2026 NYSGPT2525 LLC