IMPORTING AUDIO TO AFFECT GAMEPLAY EXPERIENCE

Patent №

US 9,694,282

Granted

2017-07-04

Filed 2011

Owner

DISNEY ENTERPRISES, INC.

Lab

AI components

2

nlp · planning

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

13083082

Techniques are described for altering the gameplay of a computer game based on imported audio content. Embodiments of the invention receive a selection of external audio content to import into a computer game. Embodiments import the selected audio content into the computer game. One or more acoustic characteristics of the imported audio content are then determined by analyzing the imported audio content. Embodiments of the invention then affect one or more graphical elements of the computer game, based on the determined one or more acoustic characteristics of the audio content.

Natural languagePlanningA63F 13/424A63F 13/63A63F 13/54A63F 13/73A63F 13/814A63F 13/837A63F 2300/1081A63F 2300/6018+5 more

AI classification

Natural language0.99
Planning0.86
AI hardware0.14
Speech0.07
Knowledge representation0.03
Vision0.02
Machine learning0.00
Evolutionary computation0.00

Ownership

DISNEY ENTERPRISES, INC.

assignment · 261010377

Assignors

CULLEN, GEOFF, HASSAN, SERKAN, ROCKETT, STEVE, ROONEY, CIARAN, TALBOT, ERASMUS

On an employer assignment, the assignors are typically the inventors.

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