GAMING SYSTEM, GAMING DEVICE, AND METHOD PROVIDING AN ESTIMATED EMOTIONAL STATE OF A PLAYER BASED ON THE OCCURRENCE OF ONE OR MORE DESIGNATED EVENTS

Patent №

US 8,911,287

Granted

2014-12-16

Filed 2013

Owner

IGT

Lab

AI components

1

planning

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

13895972

The present disclosure provides gaming systems, gaming devices, and methods providing an estimated emotional state of a player based on the occurrence of one or more designated events. When a player initiates a gaming session, the gaming system estimates the player's emotional state and generates estimated emotional state data that represents that estimation of the player's emotional state. For each of one or more designated events that occurs, the gaming system updates the player's estimated emotional state using an expected emotional response to that designated event. More specifically, the gaming system updates the player's estimated emotional state data using expected emotional response data representing the expected emotional response to that designated event. If one or more triggering conditions associated with the player's estimated emotional state is satisfied during the gaming session, the gaming system modifies one or more functions, aspects, or features of the gaming system.

PlanningG07F 17/3262G07F 17/3206G07F 17/34

AI classification

Planning0.95
AI hardware0.33
Knowledge representation0.12
Machine learning0.06
Vision0.03
Natural language0.01
Evolutionary computation0.01
Speech0.00

Ownership

IGT

assignment · 311120686

Assignors

GILLILAND, SEAN M.

On an employer assignment, the assignors are typically the inventors.

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